Why I’m glad Little Bugger isn’t finished yet.

Just thought I’d spit out a couple reasons why I’m actually happy that I haven’t had time to finish Little Bugger yet. I’ve made a lot of progress but not enough to warrant a release.

The first reason is the leaderboards. Right now I’m using the cocos live leaderboard solution. While this is a great solution, there’s something to be said about using a solution which translates across many other games such as OpenFeint. So I’ve decided to implement this solution instead so if you’ve already played a game that uses OpenFeint and you’ve connected your device to the service the high score submissions will be automatic and require little to no effort on the users end. This solution also requires less custom coding on my part to handle all the score submissions. So if I did manage to finish the game months ago I probably would have kept the cocos live solution and wanted to switch it over at this point which would mean all the high scores up to that point would be lost.

The second reason is motivation. When I do manage to find some spare time I don’t always feel like working on Little Bugger or for that matter coding at all. So the best thing to do in this mindset – don’t code. The work will only suffer if you’re not totally into what you’re doing. When I really feel like working on it and get excited, that’s when I do my best work. So following this small personal guideline will only make the game better in the long run.

So those are the main two reasons why I’m glad I haven’t released the game yet. Whether you care or not I’m not sure but I just felt like writing about something. More Little Bugger and new game project updates to come.

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Categories Games, Little Bugger | Tags: , ,

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